Hidden behind the mountains lies the city of GoobVille.

A free online text-based life simulator, featuring:

Join ... citizens who have already started their new life in GoobVille!

Male
Female

Dark District

City Outskirts

Name:

Drag children and your animal, then click Save.

Commercial area

Extra's

Goobs:

Goobs : 0

| Bank: 0

Session: 0

Passive: 0 / 5 sec

Blue Goobs: 0

Red Goobs: 0

Current Rank: Goob

Life:
Your Job:Unemployed
Current Family: None
Marriage Status: Single
Children: 0Children Animal: ...Animal
Living situation: Homeless
Needs:

Health Health: ...%

Hunger Hunger: 0%

Hygiene Hygiene: 0%

Bladder Bladder: 0%

Skills:

Battle Battle: 1 0/100

Fishing  Fishing: 1 0/100

Agility  Agility: 1 0/100

Strength Strength: 0% (Base Damage: 0-0)

Education Education: 0% | Searches Searches: 0

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Preview 10

Version notes

See what's new and browse earlier versions.

Version 1.1.3 Released on · Updated on

What changed

  • Halloween event: The Cornfield is live until 31 Oct.
  • Save Citizen: Save your citizen for one-click login for up to 30 days.
  • Bank: The first bank account costs 50 Red Goobs (was 250).
  • Blue Goobs: The Hooded Figure pays 50,000 Goobs per Blue Goob (was 150,000).
  • Blue Goob Laboratory: Create a Blue Goob for 50% Health (was 100%).
  • Battles: Attack skill checks now show a short 3-2-1 countdown before the timing bar starts.
  • Lots: Lots now lose 2.5 percentage points of maintenance per hour; check often.
  • Sewers: Added an Offering Area in the Sewers (offer items with 100+ aura for a reward).
  • Bootcamp: A perfect agility run now keeps its Goobs and XP.
  • Jobs: Finished shifts pay out, and a blocked job change shows the real reason.
  • Hotel: Hotel shift pay now saves, and Start Shift unlocks when the cooldown ends.
  • Battle rewards: Goobs from Street Brawler and stronger fighters now stay on your balance.
  • Family Share: Claiming a Daily Share now requires 10 hours Online Time.
  • Family Vault: Family Vault and Vault Management now switch between Green and Blue Goobs in one panel.
Version 1.0.1 Released on
GoobVille opened its doors.

It took two years of work to reach this point. Players could finally create a citizen, explore the city, and begin their own story. This was the start of GoobVille as a live world.

What changed

Our first live update fixes the issues players found after launch and makes everyday play smoother.

  • Images: Lab Keycard and Mansion pictures now load.
  • Referrals: Links, invited citizens, and signup rewards work.
  • Housing: Your house appears after login; if you have none, your status says Homeless.
  • Lottery: One shared draw, shown in your local time.
  • Battles: Fight again when you have Health; hit sounds now play.
  • Battle exit: The X ends the fight and restores your controls.
  • Inventory: The 7th Day reward quantity sits below its card.
  • Donations: Support GoobVille is marked as coming soon.
  • Titles: Your active title appears after login.
  • Upgrades: Permanent click upgrades show right away.
  • Hospital: You can buy Health refills with Goobs as often as you need, up to 100% normal Health.
  • Hospital layout: Treatment buttons fit without extra scrolling.
  • Daily tasks: Battle damage counts toward Lose 1000% Health. Rewards arrive instantly.
  • Red Goobs: The amount keeps a consistent text style.
  • Lot rewards: Market 1: 20% lower; Markets 2 and 3: 40% lower hourly rewards.
  • Maintenance: Lots lose 10 percentage points per hour.
  • Market access: Market 2 unlocks at 10h and Market 3 at 30h Online Time / Playtime.
  • Market buttons: Percentage labels removed.
Thanks for participating. The Government of GoobVille

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